DARKSIDERS REVIEW

All thanks to the Coronavirus and South Africa being in Lockdown, I had the chance and time now to revisit some old Playstation Games that I enjoyed Like DARKSIDERS, and thought I should write about my gaming experience.

In Darksiders, the action begins. Influenced by games like God of War.  Darksiders offers an expansive world to explore, with satisfying combat and intriguing puzzles to solve throughout.
 It has a long story and overly complex controls that don’t always work the way they should, which makes gameplay a little manic or even turn out to be button smashing. Darksiders is a thoroughly fun and visually engaging adventure keeping you busy for hours.
Your character is  War, the red rider of the Four Horsemen, your job is pretty simple. An enforcer of the Charred Council, a neutral body that maintains the balance between the forces of heaven and hell, you apply pressure to make sure that both sides play fair. Perhaps the Four Horsemen‘s most important duty, however, is to heed the call of the Endwar and punish anyone unlucky enough to be found on Earth.
War is somehow prematurely summoned to Earth, which begins a chain of events that ends with the unfortunate extinction of humankind and the victory of the armies of The Destroyer, it’s time for vengeance. You are charged with the crime of upsetting the balance and are sent back to Earth to find answers or die trying.
DARKSIDERS
While wandering through the great wasteland that was once civilization, War takes out his boundless rage on both the legions of The Destroyer and the armies of Heaven in fun and brutal combat. Slow-paced and methodical, battles typically pit you against large numbers of foes, which the wide, sweeping strokes of War’s weapons allow you to make mincemeat of them quickly.
Once beaten to within an inch of their lives, enemies can be brutally executed with the press of a single button (indicated by a floating button icon above their heads), though some of the weaker enemies can be executed from the get-go. Besides his massive sword, War can have a secondary weapon equipped (such as his brother Death‘s scythe), and it’s simple to switch between the two even during a furious assault. With a quick sliding move that can be activated at almost any time to dodge an attack or break off a combo and switch targets, War is surprisingly nimble for such a bulky guy.
This freedom, when coupled with your ability to transition instantly into an execution, makes fights feel extremely fluid, even when their generally slow pace is taken into consideration. But while it’s incredibly satisfying to eviscerate an enormous horned devil or cut the wings off an armored angel, the battle is, surprisingly enough for a guy named War, only one half of the equation.

Executions in DARKSIDERS are the best parts of the combat and are bloody, violent, and fun to perform.

When you’re not on the warpath, there’s an enormous world waiting to be explored and dozens of intriguing puzzles to solve along the way. Traversing from one area to the next isn’t always straightforward, for your progress is often hindered by your gear, or at least by your lack of it. As you proceed through the many dungeons on your journey through Darksiders, you find that each one includes a useful new item, such as a bladed boomerang, a grappling hook, or an armored gauntlet, each of which opens up new paths for you to travel and is used in often creative ways to solve puzzles and defeat bosses from then on out. Puzzle complexity ramps up nicely, and each new variation encountered is a fair step up from the previous one.
DARKSIDERS

At the end of each dungeon is a large-scale boss battle that puts what you’ve learned solving these puzzles to the test. These impressive, multifaceted fights are sometimes a bit on the easy side, but not so much that it makes them any less fun.

Throughout the game, you are constantly rewarded with new pieces of equipment, weapons, and abilities–every hour of gameplay yields something new, which keeps you wanting to play to see what’s next. The unfortunate downside of this is that there are so many different things to keep track of that it can get confusing sometimes.

Every single face button on the controller is used (sometimes for more than one thing), and some moves require combinations of buttons to be pressed.

 Finally, the controls aren’t always as responsive as they need to be, which can cause you to spoil a jump, miss a dodge, or inexplicably fall while hanging off a wall or ceiling when you meant to do something entirely different.

War‘s a pretty big guy, but many of his opponents tower over him.

 Darksiders borrows gameplay ideas and mechanics from all over the spectrum and is constantly cramming new ones all the way up to the very end. While it’s not innovative by any stretch of the imagination, neither is it entirely derivative, as these myriad features not only gel together surprisingly well but when put together even feel fresh again.

 Darksiders is a fun and entertaining adventure, a somewhat lengthy single-player campaign, and an engaging combat system.

7/10

Content published by

DK Expressions®